WebAbsolutely no issues with Xcode nor simulator, even on an AMD cpu & unsupported GPU. Publishing also works. Using GitHub actions is a good idea, but might be slow. Depends on your app. And it of course complies with EULA. rubberns • 3 mo. ago That is cool, thanks for the info RollingCoal115 • 3 mo. ago What are your specs? Web1. Step: Run App in Simulator. Run your app in your Xcode iPhone simulator. This automatically creates a simulator build in Xcode's DerivedData cache. 2. Step: ZIP …
[Resolve]-FBSDKShareDialog of Facebook SDK is not working on …
Web28 mrt. 2012 · 1 You could modify the build script for static library (which was too complicated for me), or just skip the library approach: add the Facebook sources from … Web3 jun. 2024 · Xamarin Test Cloud (Read Only) Xamarin Test Cloud (Read Only) oops detection editing
Facebook sdk is compiling on my IOS device, but no my simulator
Web10/15/21, 6:28 PM Mpesa Php Sdk 2/7 Configuration At your project root, create a .env file and in it set the consumer key and consumer secret as follows MPESA_CONSUMER_KEY= [consumer key] MPESA_CONSUMER_SECRET=[consumer secret] MPESA_ENV=[live or sandbox] For Laravel users, open the Config/App.php file and add … Web26 jan. 2014 · 1 I have a strange issue trying to run the Facebook iOS SDK DemoApp (from facebook website). On the device the app is working perfectly, but on the simulator a … Web24 feb. 2024 · I am having issues building my project after upgrading to Unity 2024.4.11 and the latest facebook SDK. I've submitted a bug report to facebook, but I'm not counting … oops developed by